Amazon cover image
Image from Amazon.com

Making virtual reality a reality : designing educational initiatives in libraries with emerging technologies / Alison Valk, Ximin Mi, and Ashley L. Schick

LivresAuteur principal: Valk, Alison, 19..-...., AuteurAuteur secondaire: Mi, Ximin, 19..-...., Auteur;Schick, Ashley L. Schick, 19..-...., AuteurLangue: anglais.Éditeur : New York : Bloomsbury Libraries Unlimited, 2023Description : 1 vol. (x-189 p.) : ill. ; 24 cmISBN: 978-1-4408-7897-8; 1-4408-7897-8.A pour autre édition sur un support différent : Valk, Alison. Making virtual reality a reality, Santa Barbara, California : Libraries Unlimited, 2023Résumé : "As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). Valk, Mi, and Schick present readers with tools for assessing their level of organizational readiness to begin such programs and, more importantly, how to sustain them with limited budgets, expertise, and resources.Building on their own experiences, the authors teach readers how to develop technology-rich classes, assess student projects, and overcome technical hurdles. They spotlight this kind of programming as integral to building strategic partnerships in an educational environment. Readers will learn how to adapt and design programs or initiatives in which the necessary technologies are rapidly changing, not only in higher education institutions, but also in K-12 schools. Worksheets and resources assist readers in reflecting on their own work and developing educational programming to suit their organizational needs" [Editeur]Sujet - Nom commun: Réalité virtuelle Bibliothèques | Bibliothèques et éducation | Réalité virtuelle en éducation Voir dans le SUDOC
Holdings
Item type Current library Collection Shelving location Call number Status Date due Barcode Item holds
Prêt normal Enssib Papier Pôle Les bibliothèques 021 EDU v (Browse shelf(Opens below)) Available 9202333
Total holds: 0

Notes biblogr. Index.

"As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). Valk, Mi, and Schick present readers with tools for assessing their level of organizational readiness to begin such programs and, more importantly, how to sustain them with limited budgets, expertise, and resources.Building on their own experiences, the authors teach readers how to develop technology-rich classes, assess student projects, and overcome technical hurdles. They spotlight this kind of programming as integral to building strategic partnerships in an educational environment. Readers will learn how to adapt and design programs or initiatives in which the necessary technologies are rapidly changing, not only in higher education institutions, but also in K-12 schools. Worksheets and resources assist readers in reflecting on their own work and developing educational programming to suit their organizational needs" Editeur

There are no comments on this title.

to post a comment.

Koha version 24.05

L'Enssib est membre associée de l'Université de Lyon