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Early modernity and video games / edited by Tobias Winnerling and Florian Kerschbaumer

LivresAuteur principal: Winnerling, Tobias, 19..-...., Direct. PublicationCo-auteur: Kerschbaumer, Florian, 19..-...., Direct. PublicationLangue: anglais.Éditeur : Newcastle upon Tyne : Cambridge Scholars Publishing, 2014Description : 1 volume (XXIII-241 pages) : illustrations, couverture illustrée ; 22 cmISBN: 978-1-443-85394-1; 1-443-85394-1.Sujet - Nom commun: Jeux vidéo Société | Jeux vidéo et histoire | Jeux vidéo Thèmes, motifs Voir dans le SUDOC
Holdings
Item type Current library Collection Shelving location Call number Status Date due Barcode Item holds
Prêt normal Enssib Papier Pôle Métiers du livre et de la culture 306 CCO e (Browse shelf(Opens below)) Available 8440078
Total holds: 0

Bibliographie pages 212-231. Filmographie. Ludographie. Notes bibliographiques en fin de chapitres

Introduction. The Devil is in the Details: Why Video Game Analysis is such a Hard Task for Historians, and how we nevertheless try / Florian Kerschbaumer and Tobias Winnerling Prelude. Special Difficulties, Special Opportunities / Tom Chatfield The Game is a Medium: The Game is a Message / Rolf Nohr Do Computers Play History? / Josef Köstlbauer / The History beyond the Frame: Off-Screen Space in the Historical First-Person Shooter / Adam Rowan Chapman Homo Ex Machina? Cyber-Renaissance and Transhumanism in Deus Ex: Human Revolution / René Schallegger Does History Play the Role of Storyline? Historiographical Periodization as Theme in Video Game Series / Simon Maria Hassemer Research the Spinning Jenny, Gain +8% Wealth by Textile Industries: The Transformation of Historical Technologies into the Virtual World of Empire: Total War / Lutz Schröder Construction as a Condition to Win: Depiction and Function of Early Modern Architecture and Urban Landscapes in Strategy and Economic Simulation Games / Marc Bonner Pharaoh Mao Zedong and the Musketeers of Babylon : The Civilization Series between Primordialist Nationalism and Subversive Parody / Stefan Donecker Towards an Analysis of Strategies of Authenticity Production in World War II First-Person Shooter Games / Tim Raupach Narration and Narrative: (Hi-)Story Telling in Video Games / Angela Schwarz The Remediation of History in Assassin's Creed / Simon Huber Players in the Digital City: Immersion, History and City Architecture in the Assassin's Creed Series / Gernot Hausar Games within the Game: On the History of Playing in Assassin's Creed II / Andreas Fischer Assassin's Creed and the Fantasy of Repetition / Martin Isaac Weis

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