A new history of modern computing / Thomas Haigh and Paul E. Ceruzzi


Item type | Current library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|
Prêt normal | Enssib | Papier | Pôle Information numérique et médias | 008 HIS h (Browse shelf(Opens below)) | Checked out | 30/06/2025 | 9204302 |
Bibliogr. p. [467]-494. Notes bibliogr. Index
Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new.
Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of “programs” and “programming,” and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere—in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing. 4ème de couv
Inventing the computer The computer becomes a scientific supertool The computer becomes a data processing device The computer becomes a real-time control system The computer becomes an interactive tool The computer becomes a communications platform The computer becomes a personal plaything
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